extern struct misc_meta_data *mmd;
extern struct audio_file_selector selectors[];
extern struct sender senders[];
-static char *inbuf;
-static size_t inbuf_size;
static FILE *audio_file = NULL;
static char *map;
return ret;
}
-/**
- * read a chunk of data from the current audio file
- *
- * \return The length of the chunk on success, zero on end of file, negative on
- * errors. Note: If the current chunk is of length zero, but the end of the
- * file is not yet reached, this function returns -E_EMPTY_CHUNK.
- */
-ssize_t vss_read_chunk(void)
-{
- ssize_t len;
- size_t pos;
- int ret;
- long unsigned cc = mmd->current_chunk;
-
- if (cc >= mmd->afi.chunks_total) /* eof */
- return 0;
- len = mmd->afi.chunk_table[cc + 1] - mmd->afi.chunk_table[cc];
- if (!len) /* nothing to send for this run */
- return -E_EMPTY_CHUNK;
- pos = mmd->afi.chunk_table[cc];
- if (inbuf_size < len) {
- PARA_INFO_LOG("increasing inbuf for chunk #%lu/%lu to %zu bytes\n",
- cc, mmd->afi.chunks_total, len);
- inbuf = para_realloc(inbuf, len);
- inbuf_size = len;
- }
- ret = para_fseek(audio_file, pos, SEEK_SET);
- if (ret < 0)
- return ret;
- return para_fread(inbuf, len, 1, audio_file);
-}
-
/**
* main sending function
*
{
int i;
struct audio_format_handler *af;
- ssize_t ret;
+ ssize_t pos, len;
struct timeval now, due;
if (mmd->audio_format < 0 || !audio_file || !vss_playing())
if (chk_barrier("data send", &now, &data_send_barrier,
&due, 1) < 0)
return;
- ret= vss_read_chunk();
mmd->new_vss_status_flags &= ~VSS_REPOS;
- if (!ret || (ret < 0 && ret != -E_EMPTY_CHUNK)) {
- if (ret < 0) {
- mmd->new_vss_status_flags = VSS_NEXT;
- PARA_ERROR_LOG("%s\n", PARA_STRERROR(-ret));
- } else
- mmd->new_vss_status_flags |= VSS_NEXT;
- vss_eof(af);
- return;
+ if (mmd->current_chunk >= mmd->afi.chunks_total) { /* eof */
+ mmd->new_vss_status_flags |= VSS_NEXT;
+ return vss_eof(af);
}
+ pos = mmd->afi.chunk_table[mmd->current_chunk];
+ len = mmd->afi.chunk_table[mmd->current_chunk + 1] - pos;
/*
* We call the send function also in case of empty chunks as they
* might have still some data queued which can be sent in this case.
*/
- if (ret < 0)
- ret = 0;
if (!mmd->chunks_sent) {
struct timeval tmp;
gettimeofday(&mmd->stream_start, NULL);
mmd->events++;
}
for (i = 0; senders[i].name; i++)
- senders[i].send(mmd->current_chunk, mmd->chunks_sent, inbuf, ret);
+ senders[i].send(mmd->current_chunk, mmd->chunks_sent,
+ map + pos, len);
mmd->new_vss_status_flags |= VSS_PLAYING;
mmd->chunks_sent++;
mmd->current_chunk++;